Primary:
Left Click > Main Attack
Right Click > Special Attack (uses mana), which sometimes can be charged
Move > W,A,S,D
Interact > E
Shift > Dash
1, 2, 3 > Swap Beasts
4, 5 > Consumables
Space Bar > Shield (uses mana)
Tab > Switch Between Combat and non-Combat mode (use with care)
For the Alpha version of Kuroro Wilds, we have designed a novel approach towards combat.
Each Beast has an attack archetype out of 8 existing ones: Sword, Shield, Hammer, Gloves, Spear, Whip, Bow, and Gun.
Here we can see 3 different Beasts which all use Sword as their Archetype, but have different Elements, Plant, Wind, and Light.
Kuroro Beasts can have 12 different element types out of:
Water, Fire, Plant, Light, Spirit, Dark, Wind, Electric, Earth, Corrosion, Metal, Combat
Each element has strengths and weaknesses against others as shown below: